Almost every probability question reduces to one skill: counting carefully. If every outcome is equally likely, the probability of an event is just how many outcomes you want over how many there are — so the real work is the counting, and that is what these two sections build, from the ground up.
The thread. Section 9.1 sets the language — a sample space of outcomes, an event as a subset, the equally-likely probability formula and its basic laws — plus the simplest counting fact, how many integers lie in a range. Section 9.2 gives the two engines of counting: the multiplication rule (drawn as a possibility tree) and permutations for ordered arrangements.
Four consequences are worth holding onto — they catch most mistakes before they happen:
The possibility tree is the picture: step 1 fans into n₁ branches, each into n₂, and so on; the leaves are the outcomes, n₁ · n₂ · … of them. The one condition to check: the number of choices at each step must not depend on the earlier choices (the choices themselves may differ).
The product form is the multiplication rule: n ways to fill the first position, n−1 for the second (one is used up), down to n−r+1 for the r-th. Order matters, repetition is not allowed — that is what “permutation” means. The 9.2.4 slots picture makes the falling product visible.